Walls And Gates: the idea to remember.
Fill each empty room with its shortest four direction distance to a gate, keeping walls and unreachable rooms unchanged.
The core insight
Queue all gates at distance zero and assign empty rooms when they are first reached.
Why it works
Breadth first expansion from all gates reaches each room by its shortest available path.
The mistake to avoid
Do not launch an independent search per room. Mark rooms before enqueueing to avoid repeated work.
Commented Java solution
Use java.util.* imports and a surrounding solution class. Tree snippets assume the standard TreeNode definition; linked lists use ListNode and Clone Graph uses a Node with val and neighbors; Copy Random List uses Node with val, next and random. Read the input assumptions above.
// Java reference adapted from neetcode-gh/leetcode (MIT).
// Queue all gates at distance zero and assign empty rooms when they are first reached.
public void wallsAndGates(int[][] rooms) {
Queue<int[]> q = new LinkedList<>();
int m = rooms.length;
int n = rooms[0].length;
for (int i = 0; i < m; i++) {
for (int j = 0; j < n; j++) {
if (rooms[i][j] == 0) q.add(new int[] { i, j });
}
}
if (q.size() == 0) return;
int[][] dirs = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
while (!q.isEmpty()) {
int[] cur = q.poll();
int row = cur[0];
int col = cur[1];
for (int[] dir : dirs) {
int x = row + dir[0];
int y = col + dir[1];
if (
x >= m ||
y >= n ||
x < 0 ||
y < 0 ||
rooms[x][y] != Integer.MAX_VALUE
) continue;
q.add(new int[] { x, y });
rooms[x][y] = rooms[row][col] + 1;
}
}
}Java reference adapted from neetcode-gh/leetcode · MIT license
Make the next connection
Independent revision notes with credited Java references. Not affiliated with LeetCode or the source sheets.